The normal rules of the game of Diplomacy apply, with the following
additions, exceptions, and clarifications.
The map represents Asia at the start of the twentieth century. The variant
was inspired by Colonial Diplomacy.
The seven powers in the game, and the initial positions of their units, are
The map contains thirty-six supply centers, so the victory criteria is
Impassable Space. Nepal is impassible.
Islands. Formosa and the Philippines are islands. An island may be
by an army or a fleet. Each island has one continuous coast, therefore a
fleet on an island may move to any space adjacent to it.
Canals. Constantinople and Egypt are canals like Kiel in Standard
This means that the spaces have no coasts and fleets can exit on any side.
Multiple Coasts. The following spaces have multiple coasts: