The Hundred Variant
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Contents Basic Rules
· Basic Rules
· Map Notes
· Design Notes

  1. The normal rules of the game of Diplomacy apply, with the following additions, exceptions, and clarifications.

  2. The standard map is replaced by the "Hundred" variant map, representing England, France, the Lowlands and the Iberian peninsula at the time of the Hundred Years War.

  3. There are three great powers. The starting units are as follows:
    Burgundy Army
    Dijon
    Army
    Luxembourg
    Army
    Flanders
    Fleet
    Holland
     
    England Army
    Calais
    Army
    Guyenne
    Army
    Normandy
    Fleet
    London
    Fleet
    Devon
    France Army
    Dauphine
    Army
    Orleanais
    Army
    Paris
    Army
    Toulouse
    Army
    Provence

    (see below)

  4. The game phases are not called "Spring" and "Fall," but the same rhythm of play as in standard Diplomacy is followed. The game begins in 1425. Each turn represents five "real time" years, and has a movement phase followed by a retreat phase. Alternating turns have an adjustment phase (after retreats if required); the first of these being in 1430.

  5. There are seventeen supply centers on the board. The winner is the power which holds nine or more supply centers during an adjustment phase.

  6. A power may build in any vacant supply center it owns during an adjustment phase: there are no permanent "home centers." For example, France may build in London if it is vacant and if France owns it.
Map Notes

  1. Multi-Coast Provinces. Northumbria has two coasts, West and East. Aragon has two coasts, North and South. Castile is not divided into coasts, so fleets entering Castile from Biscay can then proceed to the Mediterranean and vice versa.

  2. Land Bridge. Units (armies and fleets) may move or give support from London to Calais or vice versa regardless of the presence of a fleet in the Strait of Dover.

  3. Provence. To represent the reliance on underpaid mercenary units, France begins the game with more units than it can afford. The army in Provence is considered a mercenary unit, and since this unit does not start in a Supply Center, France must capture at least one Supply Center before the initial adjustments in 1430 to maintain all five units. Should France fail to capture a Supply Center, it will be forced to remove one unit; however, it need not be the actual unit that started in Provence. Instead, if he wishes, the French ruler may discharge other troops and keep the Provincial unit in his service.

    Other than the ability to survive the first two game-turns without a supporting supply center, the unit in Provence is identical to all other French units, and its entry into conflict is at equal strength with all other units. Even in 1425, the unit moves and supports at full strength.

    Provence is not a Supply Center and no units may be built there, nor does occupation of Provence provide any support for any unit.

Design Notes

The Classical variant was created by Andy Schwarz and Vincent Mous.

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