The normal rules of the game of Diplomacy apply, with the following additions, exceptions, and clarifications.
The map that is used is a representation of Europe, western Asia, and
northern Africa as the region was politically divided in the 1990's. The map is similar
in geography to the standard map, but includes more of Africa and the middle
There are 38 home centers and 26 neutral centers on the board,
making 64 total supply centers. To win the game, control of 33 centers is
There are ten Great Powers, which start the game as follows:
Fleet St Petersburg
The first turn of the game is Spring 1995 Movement.
Cairo, Hamburg and Istanbul behave as Kiel and Constantinople did in the original game: they have no coasts but fleets can pass through them to bodies of water of both sides.
There is another canal linking Rostov and Volga, thus permitting access to the Caspian Sea to ships. Rostov is situated along the Don River which empties into the Black Sea, while the Volga empties into the Caspian Sea. In the real world there is a canal at Volgograd linking the two rivers, somewhere in the southern Volga region on the map. This is the only way to get ships into and out of the Caspian Sea.
Iran is the only territory with multiple coasts in the game; the south coast touches the Arabian Sea and the Persian Gulf, while the north coast touches the Caspian Sea.
The Arabian Sea has been compressed to a small body of water in the bottom right corner of the map, connected with the Red Sea by a dotted blue line. In reality it stretches below the Saudi-Arabian peninsula to link up with the Red Sea. It does not border Aswan, as anything south of Egypt (the Horn of Africa) is considered impassable territory.