The normal rules of the game of Diplomacy apply, with the following additions,
exceptions, and clarifications.
The map that is used is a fictional body of water and the land surrounding it.
The names of many of the map provinces in Sail Ho! are taken from mythology.
There are four powers in the game, named with the points of the compass:
East, North, South, and West. Each of these powers begins with two units,
one in each of his home supply centers.
||Army Centaur Forest
||Fleet Amazon Village
||Army Hercules' Respite
||Army Village of Aeolus
||Army Depths of Hades
||Fleet Xena's Rest
||Fleet Isle of Lesbos
||Fleet Convent of the Vestal Virgins
The map contains sixteen supply centers, half of which are located on the
three islands in the center of the map. Ownership of nine or more supply
centers is required for victory.